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Eric Nara

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Eric
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« on: July 25, 2011, 11:03:09 pm »

Name:  Eric Nara

Alias: Shadow Commander

Age: 34

Gender: Male

Village: Konohagakure

Appearance: As the bio avatar would suggest on SL (shinobilegends) Eric usually has a typical get-up style for gear. He maintains his spiky, dark brown hair (to a certain degree), and seems to have deep, black eyes. He appears to be about 6”2 and weighing in close to 200lbs. Despite this typical appearance, his getup can range from:

Normal: Wearing typical Jounin-ranked wear, including a Leaf flak jacket and blue jumpsuit with strap on sandals. He wears chainmail underneath his flak jacket uniform for extra protection. This is basic attire and has become his usual ever since coming back to Konoha.  He straps the Blade of Shadows to his back, and sometimes wears a cloak over all of this. His jounin vest possesses the Nara clan crest on the front of the collar, an imprint towards his clan.

Commander: Rather than a flak jacket and blue pants, Eric’s get-up consists of ANBU class body armor, covering his torso, legs, and arms in typical ANBU wear. However, all of the gear is painted black, and engraved on the back of the chest armor are the letters: SFC for “Shadow Force Commander”. This was his attire when he was the Commander of the Shadow force, and along with a dragon mask, was worn during his days as an active, avid member. His Blade of Shadows has been returned to its place. The Nara clan crest has been moved onto the gear's back.

Casual: Usually can be seen wearing a simple black, green, and red striped robe with the Nara clan crest on the back, being the dominant image on the back.

Personality: Cool, collected, and usually unfazed in times of danger, Eric also boasts a certain bit of stubbornness and an air of persistence that has probably produced some of his more loveable traits. Although at times he can act fatherly or mentor-ish, he hates to see respect given where not deserved, and respect not given when deserved,  as he has a personal understanding of both sides of the coin.

Family: Jestar “Holrew” Nara (son)  Johanna Holrew (mother of Jestar [deceased])

      History

Early: Eric Nara was conceived in an area of relative peace between the various realms. However, by the time he was actually born, the realm became enthralled with warring states and clans, each competing for a slice of their world. Eric was born within Fire Country to two loving parents in a modest home in a modest town, far from the conflict and far from the chaos. As a result, in his earliest years, he was a relatively naiive child, unknowing of the interwoven conflicts that complicated his world. However, his father was a Nara Clan member, and as such had to respond to various calls to arms when his clan was in the need of it, so he was mostly raised early on by his mother. This early experience has caused a certain respect and obedience to women, which would have great influence later in life.

First Complication: By the age of 5, Eric was a quickly growing boy. However, his parents both held and kept a secret they both could never share with any of the residence, with fear that their religious preferences would drive them out. Far worse occurred when the town was ravaged and attacked by the very creatures that the townspeople worshipped: dragons. With their only son, the two parents fled, but soon realized that together they would be easily tracked. Eric’s father volunteered himself to distract the dragons while they continued to flee. Despite protests by Eric and his mother, it did them little good, as time was of the essence. Understanding better than Eric, the mother snatched up her child and fled, as the first rays of dawn gave their Nara father the chance he had been hoping to defend one last time his family.

His father would never be seen or heard from again. His mangled form would be later found by Eric’s mother and discreetly buried. She would not tell Eric of his father’s demise, or more importantly of how he looked in death until much later, fearing that it would scar him to learn at such a tender age. Knowing fully well why the dragons attacked the town, Eric’s mother considered taking the child to Konoha; but with recent events, it would be easier to stay under the radar in a clan. Siwon, a clan that dubbed themselelves “shinobi in the world of naruto”, became the answer.


The ninja is born: Siwon was a ninja establishment, so it was inevitable for Eric to be caught up in the ninja way of life. Ripe for academy age, he joined their training program, sparring with friends from other clans and even his own clan. Eric’s mother, after speaking with the leaders of Siwon, said one last good-bye to Eric before leaving. Heart-broken, the young shinobi vowed to uncover the secrets that slowly seemed to be haunting his present. Monthly he would keep in contact with his mother, and even every now and again be visisted. But it only made it harder to accept that she was not to be around for long.

Female domination, however, was only just beginning for the shinobi. Still a fledgling by most standards, the ninja was no born prodigy, and as such had some difficulty getting the hang of a Nara’s most interesting tool: strategy. Odd as it may have seemed, it was hard to concoct a plan beforehand, and his skills in manipulating shadows were feeble, as he had had little training in the aspect, since there were no clanmates in the town to aide with this. Here he encountered a kunoichi who dubbed herself “kyuubigirl”. Her name was certainly not derived from nothing, as her appearance and fighting style resembled a fox’s. Spar after spar, the shinobi was constantly bested by her, frustrating him. It wouldn’t become long before the shinobi’s second major influence came to light: a rival.


Friendly Rivalries: As hard of a concept as it was, the shinobi soon found that he had more than a few figures to face off with as he grew older and more experienced. When he finally managed to, for the first time, best Kyuubigirl, he was rather accomplished and overjoyed. However, soon, a rival better known as Nathan Stamper would enter into the picture, and a friendship would form of sorts. Eric refined his battle style with this shinobi, who’s name would be linked to a legendary Sannin of Konoha, though it is improbable that there was any relation.

Another man by the name of Fifty (now Rare) also entered the picture around this time. While to say that the two were friends or even acquaintances in this age would be stretching dollars into nickels and vice versa, Eric’s encounter with this future legendary shinobi introduced him to a bigger picture than Siwon: Konohagakure. The realization that there were larger ninja villages astounded the shinobi, particularly because the village possessed the clan that held his surname of Nara. With introductions out of the way, Eric quickly became acquainted with one of the clan members, who claimed to know of Eric’s father. Apparently he had two sisters, one half Uchiha and the other similar to him in many categories.

So Eric seeked her out. To his surprise, she was a ninja-for-hire skilled in genjutsu and shadow manipulation. He soon enlisted her to help acquantice him with the Nara Clan techniques. While in the village, Eric encountered a yellow-haired man. While the encounter was mostly a sighting, the shinobi of sights would later become the successor to the Hokage of the time, Gyrururu.
Returning to Siwon, the shinobi brought with him a fire that was inevitably seen as a desire to join the ranks of Konoha. He eventually become well-versed with the leader of the town, as he slowly was becoming one of the more accomplished members of the clan.


Rita the Dragon: Eric inquired one day of one of his seniors of how he could possibly acquire a mount. He desired one greatly, since after all, he seeked a sort of companionship that came along only with having someone, or in some cases something, always there by your side. He was given an answer that many had been doing since they first stepped into the realm; walk into the forest and see what you meet. Eric, of course, had been through forests a lot, as he was after all in Fire Country. So the teenager strolled out into the forest, blindly following the advice intended to direct him towards a conventional partner.

Conventional was far from what he got. While wandering in the forest, he stumbled upon a small dragon, who seemed to be attempting to creep up on him. Certainly the two had similar mindsets, for in the end they both pounced at the same time. The encounter led to a bump of heads, and before long, Eric managed to restrain the dragon with his shadow possession technique. When it began to speak, Eric found out two things; it was a “she”, and “she” had intentions of delivering him to her father. Eric neither believed the dragon nor liked the sound of it. So using his shadow possession technique, he “convinced” the dragon to follow him all the way back to Siwon.

The two soon developed a relationship Eric hadn’t experienced in quite the while. When the dragon was hungry, he would fetch her food; when she was thirsty, he would draw the water. Eric didn’t seem to mind, as, after all, since he was interacting with one of the creatures that his old home had worshipped. On one of her visits, his mother had different opinions, expressing incredible disdain for the presence of the dragon. Eric and his mother had their first major disagreement, and, since he was after all old enough to be a Chunin-leveled shinobi, then his mother had no jurisdiction over what he would call as a mount.

Although fearing for Eric’s safety, his mother let it go, realizing that it was better that he stuck with Siwon than to wander off on his own out of anger or resentment. Eventually the dragon expressed to him her name, being  “Rita”, and much to his own surprise, the young dragon was incredibly witty for her age, constrewing a contract to allow him to summon her. Eric signed, but he unwittingly also handed over a few other things in the process, one of them being his right to “own” her in a sense. While he never had that before, he now certainly was not entitled to it now. The night after the contact was signed in blood, Rita vanished into the night, not to be seen for quite some time by Eric.


Siwon Dies: Eric continued furthering his career as a PvPer within Siwon, mindful of his targets. However, there came a time when an epidemic began spreading through Siwon. Little by little, members dropped off like flies, many dead, many disbanding out of terror of the disease. Eric strangely enough was unaffected: his mother, whom was bed-ridden on this last visit, was not so fortunate. In her last moments, she explained to Eric all that he was and, more importantly, why things had ended up the way they had. Just old enough to leave out on his own, Eric accepted the explanation before heading out to get more water. By the time he returned, his mother was gone; only a calm, smiling face the only reminder upon her sickly face that there once was life within.

Disraught at the breakup of his “clan” and more importantly his home’s crumbling stature, he took charge of the clan, attempting to bring it back to a former sense of glory and strength. Ultimately he failed. After burying his mother in both memory and body, he encountered a threat strange yet familiar to him; dragons. They swarmed the establishment, wrecking havoc on the weakened community, wiping from the face of the earth the renments of what Eric called home. Desparate, Eric attempted to fight them off with a double-edged sword that resembled leadership within the organization; The Blade of Shadows. Given to him when he had taken charge, it had been forged by one of the finest blacksmiths of the Siwon community prior to the plague.

Eric fought well, but was defeated yet again. Sensing a pattern, Eric attempted to detonate a flurry of explosive tags, intent on taking himself and the dragons out. However, one of the dragons, quickly realizing the threat, immobilized him with a giant foot, exerting chakra pressure great enough to suppress Eric’s own chakra.

 
Will of Fire is kindled in another furnace: Ultimately, it seemed as if death was the only option left for the shinobi. The dragon prepared to finish him off when suddenly another dragon intervened.  It declared that none were to lay a hand on Eric; unless they wanted to go through her first. The other dragons took her at her word, but soon enough were immobilized by a stretched shadow. Lo and behold, it was Rita and his sister, Erica, who had conviently came to rescue him. The dragons threatened to kill the group collectively, but Rita negotiated otherwise, instead saying that they could finish off whoever was left without Eric’s resistance. Eric protested, but his life hang on his agreement. Since he still lives, the choice he made should be rather clear at this point. Upon returning to the Leaf village with Erica, it all came full circle.

In order to fully utilize the extent of his abilities, Erica managed to Eric introduced into the Leaf shinobi system as a Chunin. He would later improve this rank to become Jounin. The two soon paired up as a team, with Rita as their third. Together, the trio would make the best of what they could, Eric completing his Nara clan training and anti-genjutsu training with Erica, while learning some of the ways of his much larger mount, who had grown considerably in size since their last encounter. Oddly enough, Eric doesn’t seem to have brought up why Rita and Erica were in the area in the first place.

As time went on, Eric grew accustomed to being a Leaf shinobi, and as such, devoted himself when the time came for him to prove his loyalty. The village was at war with the Mist, the Leaf’s participation largely a result of the Sand. Nevertheless, it soon came to fruitation that Eric earned many stripes for his PvP efforts for the war, although in many aspects it went un-recognized, as many had their own books to check off
.

First Love and a Son: During the war, Eric realized that whether he liked it or not, fighting with Rita was far easier than fighting without her in many circumstances. This would later prove to be detrimental to Eric’s skills overall as a shinobi, but his experience and knowledge from surviving more fights aided greatly in the cause. He encountered a kunoichi by the name of Johanna, and within due time, the two became very well acquainted with each other. Before long, the two were on the verge of marrying, when Rita advised against it, since the ongoing war would probably interfere with their ability to see each other. That didn’t step Eric from going nearly a step beneath, and much to Rita’s dismay, Johanna would bore him a son.

They named him Jestar “Holrew” Nara, and after a quick spar, it was decided that the child would reside with Eric. Begrudgingly, Johanna made Eric promise to allow Jestar to fluently know about his mother and their lineage. However, the demands of war called him away much of the time, so he was unable to fulfill this promise until much later. It was also during the war that he first began attempting to use his dragon forme in battle; however, it was quite the discouraged thing to do, and Eric refrained from bringing up that side of his history for quite a while.


Post_War Eric and the Shadow Force: From here, the history begins to condense and blur somewhat together. When the war ended, Eric was devastated to find that his country had lost, especially when they did after all have greater numbers. Considering the war was essentially who could kill the most, he would later logistically admit that the nature of the war created a disadvantage in the first place. However, it was too late to apologize, and with Konoha’s relevance as Capital was removed, Suna lost one of its shops to the Mist.

As time went on, Eric seeked excitement, and so, with Erica and Rita by his side, he formed the Shadow Force. It was intended to be an assassination group, but it eventually became an organized task for “clan”, similar to Siwon’s function before its decimation. As Commander, Eric became engaged in many battles, increasing his experience and knowledge over time, particularly in Futon and Katon. Afgter some time, the Commander faced an opposing leader and was defeated. It had been said that he had been killed in that battle, and that Jestar was now formally orphaned, the whereabouts of his mother a mystery at the time of Eric’s defeat.

Recovery: Eric and Rita both had been severely injured by the molten dragon and its master. Their respective injuries prevented them to return all the way back to Konohagakure. As their injuries healed, their trained their minds, focusing only midly on their body as they increased their chakra pool and usage. It was also a time of great connection for the two, as they had plenty of time to chat and rely on each other for survival. While Eric reflected over his life up till this point, he at the same time wondered what the future held, as supposedly they were both dead to the world. Nevertheless, their complete recovery would take some time to complete, during which Eric explored moreso than before his dragon self, daring to stay in the form for prolonged periods of time.

It was during this recovery time that he uncovered the secrets to his lineage, and with that secret, realized that he had ultimately brought both of his parents to doom, and many of their friends. He attempted to receive news of Erica; there were none to be spoken of, not in the least bit, regarding Erica Nara
.


The Shinobi Returns: The affiliations of Eric, upon deeming himself and Rita capable of returning to the shinobi world, wandered into the Sound domain. While he had certainly attacked his share of Sound ninja in the past, there were plenty of reasons why going directly back to Konoha seemed like a bad idea. For one, he didn’t want to have to face Jestar. Secondly, he didn’t want to be attacked, in the occasion his absence were taken for anything but a time of recovery. At the same time, he committed an even greater crime than his original by joining within the ranks of the Sound. He managed to get re-accustomed to the swing of being a shinobi while amongst these forces, while at the same time making a new acquantinceship, Trev Uchiha.

Jestar, however, found his way to the Sound Village. Or better yet, it would seem as if Eric found his way back to the leaf village. Either way, the two meeting quickly increased the complexity of the situation, and before long, Eric, beset by a yellow-haired shinobi of sorts who he painfully learned was the new Hokage, was given a choice. Leaf or death, either literal or of the sort that he would forget anything related to his ninja career, which was most of his life. Faced with such odds, Eric agreed to return to the Leaf forces on a formal note, somewhat wary of the reasoning behind such relative benevolence.
Once again apart of the forces, he and Jestar together formed a sort of duo, with Rita on the side, as Eric has vowed to become stronger, as to defend his village and child with a new vigor. He also strives to protect Rita, who has continuously been with him in the times of turmoil and grief.


Master of the Wind- Eric, upon returning, immediately went back to work, knowing that in a new time and age, he needed to play catch up, as many of his former equals had suddenly become far stronger, to the point where it seemed he was quite behind. Comparatively he was, and to help remedy that, Eric began working on his strongest elemental affinity; Futon. Because there were so many Katon users, it seemed for awhile that he would have quite the time actually using Futon, especially in spars against fellow leaf shinobi. However, it became apparent that he was also noteably slower than many shinobi went it came down to delivering finishing blows.

To suffice, Eric worked with his skill in Futon to eventually invent his own version of the envied wind armor, the counterpart to the lightning armor. Many had their own versions, and some versions arguably are much more effective. But Eric’s version employs the usage of the tearing beast claw’s strength of using actual air to form much of the sustence of the technique. This would allow Eric to greatly augument the power of the technique and create one of the greatest defenses for his immediate person, when given the time that is: the beast tearing wind claw armor. Along with this, he fully developed the wind bullets into the perfect sniper wind bullet, the vaccum sphere assassain. This was to be his ultimate assassain’s card, one to be done when someone needed to be eliminated with speed and precision.
He received an eye scope to help compliment the need for aim at increasingly far-off distances. He also modified the wind bullet to the point where the technique could be incredibly versatile, from many foes to just a few.  Along with this, his understanding of wind styles would also help compliment his usage of others to create combination techniques, his creativity the limit in battle for what he could jointly create in a battle
.

The Gate of Shadows- The gate of shadows had been poorly developed during the recovery period, although its importance as a potential Nara Clan secret technique didn’t emerge until this point. It had to be made more practical, where Eric could actually maneuver the battlefield with it. With some minor assistance from the Tomi and guidance from a book on fuinjutsu, he successfully refined the gate of shadows to the point where he could use it to “migrate” through designated shadows. Conviently, it would work similarly to hiraishin, save for it somewhat slower speed, but be scarcely used in its shadow migration form.

However, the gate of shadows, now that Eric had experimented with its many purposes, has evolved into a powerful defense, offense, and transportation technique that truly has evolved the Nara Clan Shadow into something that can compete within the realm of the many clans. Hopefully, this introduction will allow the Nara Clan to grow within the Leaf Village, but there was no telling.

 
Wind Saber (Current Arc): After sparring with Jestar, Eric came to the realization that, even against his son in a friendly fight, in a solo fight, he was hard-pressed for a victory. While firing a wind bullet at his son earlier in the match probably would have solved things quickly, it would have defeated the purpose of the excercie, however. So, Eric works on perfecting the code to a technique of his own that could potentially seal the deal of a fight.

Factions: Nara Clan Leader

Battle Information: Eric is a half dragon Nara clan member who is a master in the user of futon techniques, and proficient in Katon and Nara techniques; though it is rumored he has some skill in Doton as well, and has been taught a typical medical ninjutsu by a fellow Leaf villager since his return. He tends to be at his strongest when cooperating with his companion and comrades.

Consistent Weapons:  Kunai, shuriken, explosive tags, flash bombs, smoke bombs, and spike bombs are all included in Eric’s personal arsenal of weapons, and his Christmas gift (2011) from his son, the Blade of Shadows, which was technically his to begin with.

*Has signed a summoning contract with dragons from Rare.

Eye Scope: A small, detachable telescope-like device that allows Eric to view his targets with ease even at long ranges. He can operate and adjust the device either manually or through the use of his chakra. Although bought in a Konoha marketplace, its origins seem to stem from a foriegn land. The usage of this device, however, particularly when viewing targets at extremely long distances, can prevent Eric from being able to view his immideiate surroundings, since he is literally looking into the device and focusing on the target within it. The added crosshair-scope seems to line up with Eric's mouth, making it an assumption that this additional scope was added for users emitting jutsu from their mouths. 




Sound Filtering Earbuds - These earbuds prevent the passage of harmful sound waves into the ear canal by reducing the frequency and volume of the sound to a level tolerable (and adjustable) to the ears of the wearer. These buds also can filter chakra from the waves, making most sound ninjutsu useless on a wearer. Eric attained these from the Yondaime Hokage, Tommi.

Blade of Shadows: Blade of Shadows: The double edged blade has the appearance of a Katana at first glance; the midnight blue metal has an almost hypnotizing appearance to it. It always seems to retain a glossy sheen to it, and is highly resistant to rusting and breakage, but can be much more easily attracted through magnetism (noticeably more than other metal materials.) Both sides of the blade's blade are permanently sharp. However, to channel chakra through the blade, it must be done only through the hilt to the blade, it can not be done the other way around. The bloodpal embedded into the very bottom seems to glow an extreme red whenever chakra is channelled through the sword, and the name "Nara Eric" can be seen engraved within the stone. The fiery pattern also, when looked into, seems to emit a dim glow, as if there is a willful fire within. The Shadow Blade's hilt is styled like a Katana's, with a dark green and blueish color to it. The sheathe is a forest camoflouge green.

Using the sword, Eric can forge a variety of energy-based attacks that seem to have a dark affinity, being incredibly capable against most save for Raiton and it's branched fusions. Not only that, when combined with his shadow imitation techniques, the sword lives up to its name and becomes his most powerful shadow imitation extension tool.

Jutsu Types: Katon, Fuuton, Doton, Nara, “shadow”, basic Ninjutsu, and a single medical ninjutsu

Note that these are Eric's 'special' jutsu. Basic ninjutsu such as clone jutsu and the likes are not included despite Eric knowing how to use them.

Raika Hōrai no Jutsu; Coming of the Lightning Fire Phoenix Technique (Collaboration Ninjutsu) – A Raiton user traps the opponent with an electrical current while a Katon user [Eric as he has no Raiton abilities] uses Katon to increase the damage, eventually resulting in an explosion.

Daibakuha Shinkūgyoku; Super Explosion Vaccum Sphere (Collaboration Ninjutsu) - A technique requiring a noteable amount of chakra manipulation between the individual users. User 1 transfers katon chakra into user two, who then mixes the katon and futon chakras. Once this is done, user 2 exhales a particularly large wind bullet at the target. Upon this "bullet" coming into target with something or at the discretion of the two users, it then bursts. The resulting explosion expels a large amount of slicing wind and fire, slicing through the blast radius (dependant on the amount of chakra used) and burning anything in range. While this technique lacks the ability to penetrate many barriers, it does have a widespread effect, allowing it to set aflame surrounding terrain and damage unprotected targets. The nature of the "bullet" when it is first released gives it the appearance of a fire infused wind bullet attack, allowing the users to create a certain element of surprise.

Fūjin Chakka no Jutsu; Dust Cloud Ignition Technique (Collaboration Ninjutsu)- One user uses a fire technique while another user uses a wind technique. Used in unison, the two techniques amplify the power of each other, the wind technique increasing the durability and range of the fire technique while the fire technique adds flame attribute to the wind technique. The order of the techniques merging are not important.

Ryūkan: Nento; Dragon Fire Release: Sticking Spit - The user combines a mixture of Katon chakra, their saliva, and certain other components to create a sticky solution. The solution is slightly denser than water, except when it is on fire, where its density decreases, allowing it to float atop water while burning. Also, due to several components, the solution is very sticky, sticking to practically any solid or liquid with an almost chemical bonding hold, disallowing victims from removing the substance with ordinary methods. Depending on the other components, the solution can be either offensive or defensive in nature, though the incredible longevity of its burning potential makes it more useful for offensive maneuver. The liquid also can be corrosive, corroding biological material with ease, potentially burning through the victim's skin and bone. With enough, it could even burn through a Kaguya's bone and through metal.  This base solution is what is used in all Dragon Fire Release Techniques.

Ryūkan: Nento Endan; Dragon Fire Release: Sticking Spit Fire Bullet- The user ignites the solution as it leaves their mouth, turning the liquid into essentially liquid fire in the shape of a large bullet, threatening to engulf a target. The fire will not immediately incenerate, but upon contact, will begin to burn away anything that it comes into contact with, sticking to the surface. Water does not mix with the solution, and due to the aforementioned characertistics, is not a garunteed way of extinguishing these flames.

Ryūkan: Kasumi Enbu; Dragon Fire Release: Mist Blaze Dance- By combining the solution with a flammable gas, the user exhales the mixture at their opponent. Delayed for a few seconds, the mixture will eventually release the flammable gas, giving the solution a very similar function as refined gasoline, being incredibly explosive. However, only the vapors, or parts of the solution still with the gas within, are explosive, the rest retaining the same flammable properties of the original solution.

Ryūkan: Nento Haisekishō; Dragon Fire Release: Ash Pile Burning Sitcking Spit - The user combines the solution with a sort of chakra infused gunpower. When released, the ash cloud that results is greatly saturated with the solution. When ignited, the cloud itself explodes, sending flaming droplets of the solution in every which direction, making it a dangerous technique even for the user to utilize in combat, and is often times more useful as a trap. On the contrary, when used at higher altitudes, the user can not ignite the technique and in essence cause the ash cloud to rain a torrent of the dragon fire solution upon a specific area. When completed, the gunpowder cloud would remain to slowly float down in portions, raining down as ash.

Katon: Zukokku;Fire Release: Intelligent Hard Work- The user compresses a noteable amount of katon chakra into a small space. The user then fires the small fireball, which, upon coming onto contact with a space, erupts into a giant firestorm, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area, this is a difficult technique to evade. Combined with the usage of certain wind release techniques, the range and strength of the technique can be greatly amplified.

Katon:Onidōrō; Fire Release: Demon Lantern- The user creates many floating fireballs. The fireballs are then changed into the shapes of ghosts and launched at the enemy, the large number of fireballs making the technique more difficult to dodge as the range between the user and target decrease.


Katon: Gōryūka no Jutsu; Fire Release: Great Dragon Fire Technique- The user compresses a large amount of chakra built within their bodies, and then changes it into a dragon-shaped fireball upon releasing. Even outside the general attack range, it can damage an opponent, because the flames create an upward movement of air currents that can aide in the creation of potentially deadly fuuton follow-ups. Anyone caught directly in the technique could potentially be reduced to ashes within seconds.

Katon: Kasumi Enbu no Jutsu; Fire Release: Mist Blaze Dance Technique – After performing a set of handsigns, the user creates and blows a flammable gas from their lungs. Upon coming into contact with fire or sparks from Raiton attacks, the gas ignites into a rather large fireball. By adding Fuuton chakra to the process, this technique’s range can be greatly increased.

Katon: Gōkakyū no Jutsu; Fire Release: Great Fireball Technique- By kneading chakra inside the body and then converting it into fire as it is expelled from the mouth, the user can create a powerful and rather large orb of roaring flame. The flames can engulf a target, and upon landing can leave a crater on the surface of the ground.

Katon: Haisekishō; Fire Release: Ash Pile Burning –The user spews out a stream of chakra infused gunpower ash from their mouth, which surrounds the region. As the gunpower is composed entirely of ash, it stays in the air around the victim like a cloud. After surrounding the enemy with this potentially lethal gas, the user can ignite it using sparks or another Katon technique, creaeting a powerful explosion that can potentially burn and kill the target upon impact.

Kaze no Yaiba; Blade of Wind – A blade of wind is created from the user’s fingertips, and can be lashed out at an enemy.

Shin Futon: Kazekiri no Jutsu; True Wind Release: Wind Cutter Technique- By rapidly spinning the air, the user blends in Futon chakra, spinning and compressing it to the point where the blades become sharpened enough to give off a white glow. The sound is similar to that of a thousand shurikens clashing, and has the capabilities of "cutting" through the wind and wind style techniques entirely, allowing it to reach almost bullet speeds depending on the shape of the spinning mass. The blades can cut down to the cellular level, and have been proven to be able to cut through even earthen barriers with great ease. When used on a mass scale, it could even potentially destroy an entire battlefield when the compression is released, though this would obviously present a sort of danger to the user.

Jūha Shō; Beast Tearing Palm – The user summons fuuton chakra to their designated hand, then swipes a slicing chakra wave that can be controlled by the user's will. This powerful wind natured technique can slice through nigh anything, making it a lethal force.

Jūha Reppū Shō;Beast Tearing Gale Palm - The user summons fuuton chakra to their dominant hand, upon which they afterwards compresses a large amount of wind, potentially another wind technique, infuses and condenses the wind to form a massive demonic-like claw extending from the user's said hand. They can use this hand to grab object or greatly damage their opponent, although its range is quite short. The claw, carries tremendous force behind it, allowing it to devestate anything in its path without damaging the user.

Jūha Reppū Shō no Yoroi; Beast Tearing Gale Palm Armor- This technique’s primary usage has primarily been classified for offensive due to its parent jutsu, but has been shown to also have many defensive properties. By surrounding the user’s body in the gale palm’s “cloud”, the user can shape and form the “cloud” into various shapes. In its purest form, it is much like an aura around the user, matching the color of the user’s chakra. However, when the air used to create and strengthen the technique include other elements, ranging from fire to  water, the technique’s color can vary. While the composition of the air the technique utilizes often determines the precise use of the technique, the high manipulation of wind natured chakra required makes this efficient for moving through the air and defending and countering against a wide range of attacks. This technique can also be used as a springboard and enhancer of other wind styled techniques, and can be built and maintained cooperatively for a stronger and longer-lasting technique.

Fūton: Kamikaze; Wind Release: Divine Wind - The user releases a gust of wind that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

Fūton: Senpūken; Wind Release:Whirlwind Fist - the user delivers a punch that releases a giant, adaptable whirlwind capable of dissipating through some fire techniques without empowering them, such as the fireball technique.

Fūton: Shinkūgyoku; Wind Release: Vaccum Sphere -The user takes a deep breath, then exhales several small blasts of wind chakra in expelled blasts with an expansive range, giving them the capability of piercing into and potentially tearing through an opponent's flesh with ease when they collide, similar to the function of bullets. Due to the speed of the technique, it is difficult to particularly dodge.

Fūton: Shinkū Taigyoku; Wind Release: Great Vaccum Sphere- Rather than releasing the breathe taken for the regular "wind bullet" technique into seperate, small bursts, the user compresses the chakra furhter to the point where they release it in a giant, crushing sphere of air that can rip through even strong armor with ease through sheer size and force.

Fūton: Shinkūgyoku Ansatsusha; Wind Release: Vaccum Sphere Assassin - The takes a deep breath, and combined with the inhaled air and compressed futon chakra, the user expels a single blast of wind travelling faster than the speed of sound. As a result, the intended target will likely not hear the resounding blast this technique makes, particularly if they are struck and killed by this high velocity bullet of wind. However, due to the precision and power behind the technique, only a single bullet can be fired at a time, and the resulting recoil can potentially send a user flying back if improperly stanced. Due to the technique's noise, it is usually not a preferred technique if the user does not want to give their position away to others beside the target, although the target is included in this if they dodge the technique.

Fūton: Shinkūha; Wind Release: Vacuum Wave- The user takes a deep breath and begins spinning, exhaling the air at the same time as a solitary blade of wind that can cover a substantial area around the user, due to the circular motion. The injuries caused by getting caught into this technique range from grievous to absoultely life threatening. The technique has a relatively wide range of attack with this sharpened blast of air.

Shōsen Jutsu; Mystical Palm Technique -A useful medical technique that, when used to heal, speeds up the body's normal healing process. However, if excessive chakra is applied than is needed, the technique could potentially be used as an offensive technique; by sending an excess amount of chakra into the target’s body, the user can overload the victim’s normal circulation, trapping them in a comatose state.

Kagemane Konoha no Jutsu; Shadow Imitation Hidden in the Leaves Technique- The user imbues their shadow possession chakra into leaves, allowing them to paralyze opponents indefinitely. Once trapped, the victim is covered completely in the leaves, immoblizing them, and preventing them from performing any further techniques or movements, as the leaf coating acts as a chakra suppressant. The time it takes for the foe to be completely trapped varies.

Kagemen Hokō no jutsu; Shadow Surface Walking Technique- The Nara connects their feet to their shadow using their chakra, effectively grounding themselves to the shadow. This technique utilizes the shadow's unique properties of constantly being on a surface of sorts in order to aide in maintaing one's footing. The terrain may oddly shape the shadow at times, so this technique ranges from as simple as the tree climbing technique (relatively) to as difficult as the walking on water technique when a storm is constantly changing the water beneath you. 

Kagemane no Jutsu; Shadow Imitation Technique - After doing the needed hand signs, the user extends their shadow as far as it has sufficient area. Once it makes contact with an opponent's shadow the two shadows merge, and the opponent is forced to imitate the movements of the user. Time is the enemy of this jutsu, as it requires chakra to maintain and activate, and becomes less effective after successive uses.

Kagemane no Kanchi; Shadow Imitation Sensing- A technique only useable to bloodline Naras. As a Nara has a natural sensory connection to their shadow, then whenever the shadow connects to something, then the Nara can determine this without visual confirmation. This technique extends this ability to the point in which the user may use other shadows that they connect to in the same manner, whether they are connected via standard or curse shadow methods. This allows Naras to also track opponents, objects, buildings, etc.

Kagemane Shuriken no Jutsu; Shadow Imitation Shuriken Technique - The user channels their chakra into an object, usually a throwing weapon such as shuriken or kunai. The weapon is launched into the shadow of the enemy, and paralyzes them.

Kage Kubi Shibari no Jutsu; Shadow Neck Bind Technique  - Once captured with the Shadow Imitation Jutsu, the user then further extends their shadow up to the target's throat in the shape of a hand. This can also be used to bind the opponent to restrain them. This jutsu is best suited for close range, because as time passes by, the strangle itself becomes weaker. It requires chakra to use and sustain.

Shin Kage Kuri no Jutsu; True Shadow Seizing Technique- The user sends their shadow through extension towards their opponent. The intent is to be able to crawl up the target's body and snap their neck, though the damage to other parts of the body is also possible.

Kageyose no Jutsu; Shadow Gathering Technique - This jutsu requires no handsigns to perform; once activated, the user's shadow is stretched into countless, thin tentacles that can be used to strike opponents, restrain them, and even throw items. It is controlled and directed by the movements of the user.

Kage Nui no Jutsu; Shadow Sewing Technique- Similar to the Kageyose no jutsu (Shadow Engame Technique), this technique requires a constant handsign to remain in effect, although unlike the endgame technique this jutsu can be used to actually pierce opponents and restrain them, "sewing" them with the shadow.

Kuro Higanbana; Black Spider Lily- After trapping a victim with the shadow sewing technique, the enemy can be brought closer using this technique, its namesake derived from the fact that when used on multiple opponents surrounding the user, when the shadow returns to the ground and draws them in, it resembles the black spider lily flower.

Kage Asshō no Jutsu; Shadow Pressure Palm Technique By having an incredible source of light project his shadow indefinitely over a region, Eric can bind his opponents merely by closing his hand, the strength of the technique capable of restraining anyone and anything caught within the large shadow. The light source must be considerably bright and relatively close to Eric in order for this technique to be used to its highest extent. This technique does not require handsigns to perform.

Kage Enmaku no Jutsu; Shadow Smokescreen Technique By surrounding the enemy entirely with tangible object(s), the user surrounds the said region with their shadow. They then use their shadow to violently compress the region, likely greatly damaging opponents within the region from the implosion. The size of the region and Eric's proximity from it determines the time needed for this process to occur.

Hiei no jutsu ; Flying Shadow Technique – Considered by Rita the completion of the shadow migration series of techniques, this jutsu dramatically increases the effectiveness of the aforementioned technique by allowing the user to teleport at great speeds, similar to Hiraishin. This is accomplished in a similar manner as hiraishin.

First, the user must have a shadow under their control, be it either through cursing or special seals. Secondly, the user performs a specific handsign. Once performed, the user temporarily enters the shadow dimension, before re-appearing at a specified shadow gate. The shadow gate(s) through which they pass through is noteably less permanent than that of the Shadow Migration series, and collapses shortly after the activation, meaning that they cannot use this technique for transporting anything other than themselves. Despite this, this is an incredibly useful technique for the sake of transportation, though slightly redundant, since if the Nara already has his victim under his shadow curse, then the fight would essentially be over anyways, though the necessity for this technique can’t be overlooked in a world of sheer speed.

 Yamigakure no jutsu; Hiding in Darkness Technique- This technique creates a shroud of darkness around the area. This is accomplished by the user using their chakra to absorb light, rather than allow it to be reflected. In its weakest state, it merely creates a thin veil of shadow over an area, perfect terrain for a Nara. At its strongest, the victim or user is completely encased in darkness, as if on a moonless, starless night in the countryside. Producing light does no good, as the light itself would be absorbed by the technique, the heat conversion eventually being recycled into the technique allowing for a degree of self-sufficiency, though the technique is not completely independent of the user, and would collapse without some input. This technique is useful for disorienting foes, as the moment the lights ‘go back’ on, the victim may be startled by the sudden return to light.

An important thing to note, in this day and age, is that while the technique is largely composed of chakra, absorbing the technique is not as simple as turning on the chakra sucker. The technique can be just as effective out of the reach of the opponent as within the reach, depending on the circumstances, and does not have to be within a certain vicinity of the user in order to work.

Kagewana: Mugen Hōyō ; Shadow Trap: Infinite Embrace- A barrier technique that is more useful as a defensive or preventive tool than an offensive weapon. The user imbues a series of commands into a scroll, into which they release a large amount of chakra. Once released from the scroll and actually activated, the barrier springs forth, covering a pre-determined amount of surface area. The barrier is sustained by chakra, with this initially be supplied by the chakra within the scroll.
The barrier itself, once erected, generally has a cube or rectangular prism shape. Used to prevent access to an area, the surface area of the barrier is designed to prevent entry by binding the opponent’s shadow immediately upon entry. Additionally, the barrier also drains chakra from both jutsu and potential casters at an accelerated rate, partially to maintain itself, and partially as a defensive mechanism. A second layer persists, presuming the first were to fail, that would trap objects, jutsu, or even enemies within the shadow realm, essentially doomed as they do not possess free movement within the realm (without a shadow seal), or the ability to escape using conventional means (including space-time ninjutsu that do not have a pocket dimension directly attached, such as hiraishin no jutsu and the summoning technique).

Ultimately, if the second layer is penetrated, then the third layer is simply a hardened wall of black chakra with very sharp points that protrude upon the second layer being dismissed. They protrude, in no coincidence, in a fashion similar to the shadow sewing technique, intending on going through the quarry and rapidly absorbing their chakra, increasing in strength both rate of absorption and hardiness. A consequence of this is that a greatly condensed pack of chakra could penetrate this layer with relative ease compared to other methods of penetration.

 Nara-Ryū no Sairento Kiringu; Nara Style Silent Killing- By covering the prospective victim in their shadow, the user quickly executes an attack with the intent of killing. The technique was dubbed as much simply because it was intended to be used in combination with the hiding in darkness technique, to quickly and stealthily take out an opponent with little to no warning using the shadow.


Kagemane: Kagewana; Shadow Imitation: Shadow trap- Eric channels his chakra into a shadow, and a particular command. When disturbed by a pre-determined conditions, then the trap will spring, generally causing the shadow to respond to the command originally given.

- One variation causing shadow spikes to emit. As they are quick and usually unexpected, they are capable of doing serious damage.
-A second varient wraps the shadow quickly around the opponent, quickly both binding and suffocating the opponent if left unchecked.
-A third varient is an entirely new technique, and traps the victim inside the shadow hell prison.
-A fourth varient merely binds the opponent for a certain amount of time.
-A fifth merely communicates the motion back to the original technique user, allowing it to also be used as a detection system.

Shadow Tree Binding Death; Kage Jubaku Satsu - Eric captures an opponent in her shadow. Once this is done, he surges chakra through his victim via this connection, trapping them in a tree composed entirely of shadows. The victim will be unable to move as long as the two shadows are connected. As Eric forms a direct chakra connection with the victim, he can prevent the quarry from surging chakra or physically breaking the hold in their attempts to escape the technique.

Kage Naraku no Jutsu; Shadow Hell Technique- After the connection of a Shadow Possession jutsu to a designated target, the user performs a single extra handsign to activate this jutsu. The victim is dragged into the connected shadows, after which they are unable to escape via ordinary methods or techniques. Typically, the victim is released from the world of shadows seconds after being dragged in, confused, disoriented, and soon after, within the stage of passing out. However, the victim can be kept in there longer and released at the user's discretion.

Fūinjutsu: Kage Naraku Rō; Sealing Technique: Shadow Hell Prison- A Nara Clan fuinjutsu designed specifically for the sealing of those trapped by the shadow imitation technique and its varients. This sealing technique utilizes the shadow hell technique to drag an object or person into the shadow of a particular object. This seals the victim quite literally into a shadow. The strength of the technique is greatly enhanced if the target is shadow possessed first.

Once the sealing is complete, a "marker" of sorts will appear, and may be placed on an object for the sake of convenience.

The user may use shadow migration to "visit" the sealed person or object in the shadow imitation pocket dimension. The object in question will be surrounded and held down by shadows, with the kanji for "shadow seal" (Kage Fūin) upon it. Once trapped, the realm is inescapble from, even with space-time ninjutsu, unless the seal is externally removed or destroyed.

Fūinjutsu: Kage Naraku shuriken Rō; Sealing Technique: Shadow Hell Shuriken Prison- The shuriken/kunai varient of the Shadow Hell prison technique. Largely designed as a trap of sorts, the technique immediatley actives once an unidentified shadow crosses the path of this kunai, the technique will active. The marker, logically then, will be on the kunai.


Noroi kagemane; Cursed Shadow Manipulation- By applying the user's chakra into the Shadow Manipulation Curse juinjutsu technique formula, then when the user connects shadows with another, even for a moment, then the formula is applied to the victim's shadow, allowing for the user to effectively manipulate the victim's shadow from a distance, without their shadows being connected. This portion of the technique is dubbed as a jujutsu of sorts.

Kagemane no noroi; Shadow Manipulation Curse - The juinjutsu invented by Eric Nara designed to cripple his opponents once and for all when he applies his shadow manipulation just once by planting this juinjutsu, allowing for the user to effectively manipulate the victim's shadow from a distance as if the victim's shadow were their own, using the "cursed" shadow as a meduim. The juinjutsu's effect also carries over to other shadows that were connected to the afflicted shadow at the time of application (A sword that was afflicted, then separated into two different, smaller shortswords, both shortswords are afflicted, regardless of method of separation); the technique itself can only be removed by the user eliminating any and all shadows that are cast by their body, including miniscule ones that would normally not be noticed (eyelashes upon a cheek, shadow within an ear with lobe).

Level 2:

The victim, once temporarily or longly paralyzed, can then recieve another version, dubbed "level 2". Instead of being applied to the user's shadow, this time, the technique is applied to the victim's body, optimally areas of high energy 'creation', such as the digestive organs or the heart. Either way, when applied, the juinjutsu will begin to seemingly "sap" at a sudden rate the users's physical energy. However, the drain is in fact the juinjutsu's disruption of the body's physical energy. This further decreases the opponent's mobility and ability to use their chakra. Within time, this juinjutsu by itself has the potential to kill, by preventing the body from using any of this energy to sustain itself. This is similar to literal starvation, but it takes at least a week for an average shinobi to be killed by this effect. This technique becomes more devestating when combined with the Physical Extraction technique.

This juinjutsu, physically applied typically through burning into the skin, can be removed through the same method as the previous, if caught before it takes root. However, much of the time, this will not be the case, and the victim must either overwhelm the technique with incredible physical energy or seal it via powerful fuinjutsu. Removing entirely the applied area, while temporarily stunning to the victim from the sudden shock of having the technique disconnect with their chakra network, is just as effective, though not recommended for most.

Doton: Doryūheki; Earth Release: Earth Style Wall – The user creates a solid wall of Earth for defensive purposes. Chakra is either converted to earth within the body or spat out in the form of a wall or pre-existing earth is used (the latter more efficient chakra-wise). Due to the chakra affinity added to the wall, it is strongely resistant against Fire and Water (techniques and non-techniques) and it’s overall strength varies depending on the skill of the user. Eric can create a eight foot high wall in front of his person.

Doton no jutsu; Earth Release Jutsu- Versatile in nature, this jutsu allows the user to manipulate the earth to an extent lesser than specific earth styles, but to a much wider range than using specific earth style techniques. Allowing the user to burrow underground is an example, along with the creation of earthen barriers and additives even to one's body.

Shadow Field: Tate Kage; (Kenjutsu) - A barrier of black energy is created, having a dome shape if on the ground, and a spherical shape in the air. A powerful defense against physical attacks like Taijutsu and explosions, but permeable to Genjutsu, and possessess a weakness to Raiton.

Shadow Burst: Uverworld Kage; (Kenjutsu) - Fires a thick, black beam of energy with a rather wide range using the Blade of Shadows. The damage varies with the chakra used and the target's defensive tactic, although if completely unblocked it can completly rip through a designated target.

Gate of Shadows - Once activated, the user can pass through shadows and use them as portals to a "Reverse World" accessible only to Shadow Seal wearers. By popping from this "Reverse World" and back into the normal world, this process takes merely seconds to complete, allowing the user to quickly evade powerful techniques that cast a large shadow. The user must be within either a shadow or nigh complete darkness to use this technique. The user's movements cannot be tracked by even the byakugan. In recent times, Eric has even incorporated the technique into various Nara and Blade of Shadow combinations, making this one of his most versatile techniques.

Kage Idō; Shadow Migration (space-time ninjutsu)- Eric's most complex jutsu, combining elements of: shadow control techniques, his gate of shadows, and fuinjutsu. Eric designed this technique for use during stealth missions quickly moving from place to place without being detected for extended periods of time. Once a remote gate of shadows is activated bearing Eric's chakra signature and the minor shadow seal, Eric can activate and use his own gate of shadows to, instead of returning through his own, return via the remote one. This removes the Gate of Shadow's original weakness of an enemy attacking precisely where Eric had vanished for prolonged periods of time and eventually hitting the emerging Eric. While slower than most other space-time ninjutsu, as a few seconds are taken all together for sinking into and emerging from the shadow "gate" and therefore is not instantaneous, it does provide the advantage of both being cheap in chakra use and time saving.

Chameleon Jutsu; Meisaigakure no Jutsu (Ninjutsu) - This technique allows the user to control how light reflects around their body, allowing them to almost seamlessly blend in with their environment. 

Kuchiyose no Jutsu; Summoning Technique – After signing a contract with a certain species or  a private contract, the user delivers an offering of blood (biting a finger usually does the trick) and performs a set of handsigns. Once finished, the user slams the hand they signed the contract with onto the ground. The amount of chakra used depends on the size of the summoned. *Currently has signed a contract with dragons.

Shuriken Kage Bunshin no Jutsu; Shuriken Shadow Clone Jutsu – From a single weapon or tool, the user creates thousands of them, typically of shuriken, and hurls them at the enemy. As each created clone is real, it possesses the same lethality as the original, and since the clones are created and launched almost instantly with chakra, this is a difficult technique to dodge at close range.

Konoha no jutsu; Hidden in the Leaves Technique - The user creates a flurry of leaves, coating themselves and the surrounding area in them. If pre-existing vegetation exists, then this jutsu requires less chakra, but if not, then the user must create them using their chakra. In either instance, the leaves surround the region in such a fashion that a victim will be incapable of easily manuevering or even seeing the user, and since the leaves, regardless of shape, are coated in the users' chakra, then this also reduces the effectiveness of chakra sensing and many doujutsu, including the sharingan.

Yōton:shintaishutsu; Yang Release: Physical Extraction Technique - This ninjutsu, invented along with the Nara juinjutsu, can be used in direct conjunction, and is labelled kinjutsu by its creator, Eric Nara. By connecting the user and the target through their through a meduim (a juinjutsu connected to the victim's network is sufficient, as are extensions of the victim's chakra still connected to the victim's chakra network, such as constant emission) the user may extract the physical energies of the user, even if it is already molded into bodily chakra. While it's usage on elemental techniques is limited, on certain techniques composed entirely of chakra, the user can absorb the physical energy, dissipating the technique altogether. It is highly effective against stationary targets and seals, since usually ninjutsu techniques will damage the user, as physical contact with the meduim is required. This technique can literally drain the physical energy out of a victim, replenishing the user's own vitality with it. This is not to be confused with complete chakra restoration, as chakra is the combination of spiritual and physical energies. This extracted energy can be used to greatly augument the body in a variety of ways, including regeneration and increased physical prowress.

However, Eric has labelled this technique kinjutsu for its clear unnatural properties and major flaws. The user is merely draining the physical, not mental, energies of the victim; as a result, the victim can still perform Yin energy based techniques that require absolutely no physical movement, including of the eyes. If the absorbed Yang energy is of a certain nature (bijuu) then the user will begin to take on attributes of said energy physically and, if not stopped in due time, may even become possessed or a pseudo version. Lastly, due to the high level of concentration of such a powerful technique, the user is inable to perform any other technique while extracting.

Shadow Seal- Located on the nape of the left side of his neck, it is shaped like a compass. Allows the wearer to pass through the gate of shadows by intimately connecting the bearer to their shadow. This also allows for additional ease of use of the shadow imitation techniques. Another version of lesser effect, dubbed "minor" is based on this original "master" design in shape, although it gives a bearer less capablilites than the "master" and is typically found on weapons of Eric's choice, which he uses to open remote gates of shadows.

Shintai enerugī fuinjutsu; Physical energy sealing technique - The user may seal either their own or someone else's physical energy within this seal, storing it for later use. Typically this seal is located somewhere near the user's heart, and may contain up to the user's own maximum supply of physical energy before becoming full. Mulitple seals upon a single person are incredibly dangerous, as they coincide with and are connected to the users body. Only
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« Reply #1 on: March 07, 2012, 10:43:08 pm »

Notes from Jounin Exam Round 1 Fight: New Combination Technique

(jutsu dubbed and modified as: (Jūha Reppū Shō no Yoroi; Beast Tearing Gale Palm Armor))

(2h10m) <Host♥> Nara Eric with his sharingan active, it would be easy for Styx to see a massive amount of chakra gathering around the two dragons, practically concealing their form in wind. At this point, the clouds began slowly gathering them, the moisture in the air (c)
 (2h9m) <Host♥> Nara Eric combined with the futon and wind they had previously been building began slowly began forming a shape of sorts. The sun began slowly peeking out as the clouds previously unchallenged began being gathered in nigh one place, making it hard for (c)
 (2h8m) <Host♥> Nara Eric one to gather their precise location, as the rain would begin to cease as the clouds dropping it began being manipulated due to the wind. Of course this all would make things actually rather uncomfortable for Makata. "Why did you want me (c)
 (2h6m) <Host♥> Nara Eric up here again?" "What do you need to make a good sturme technique?" Rita asked as she kept track of the various chakra surrounding her, "Ill give you one hint." Makata smiled, and channeling Raiton chakra into her palms, she releases (c)
 (2h5m) <Host♥> Nara Eric a blue burst of raiton into the building technique, the electricty adding onto the swirling mass. The two main focuses of concentration seemed to be the two dragons and their single charge, and as the clouds began being compressed and (c)
 (2h3m) <Host♥> Nara Eric shaped, anyone who could see chakra could very easily tell that all of this work could very well end up in a bang, as electrcity had been added to the mix. Down below, Renna noticed a small crack of the sun, and the reduction of the rain. (c)
 (2h1m) <Host♥> Nara Eric "What are they doing up there..." she asked, sensing the massive buildup of chakra, "isn't it sort of risky? What if they miss?" "I think we should be more worried about their technique. What goes up eventually comes down... And guess where (c)
 (1h59m) <Host♥> Nara Eric down is!" Raisan shouted as he performed a set of handsigns. he slams his palms onto the ground. This produces an earthen barrier around them, a dome so's to speak, that slowly begins to thicken. "Hm... Eric's part of the jutsu doesn't seem (c)
 (1h57m) <Host♥> Nara Eric as solidly built..." Renna murmured, for the first time distinguishing that there were two main chakra parts to this. She was beginning to figure out what was going on...
 (1h37m) <雨> Sandaime Amekage Styx Shouts to Kōri o nenshō, down and out now!, The phoenix pulls in his wings and dives down below the clouds opening them after being about 40 meters above the ground,flapping away from the two dragons.
 (1h31m) <Host♥> Nara Eric the formation finally gathered together, ending in the shape of a giant dragon, all of the cloud, electricty, wind, and futon chakra all gathered and compressed. "Smart bringing Makata with us.. It's harder than I thougth holding this in (c)
 (1h30m) <Host♥> Nara Eric in this form..." Eric grunted, "not to mention the lightning blade will make a glorious addition to our combination technique." "And add to it's speed," Rita snickered, "I don't see why he's going anywhere; unless he's faster than (c)
 (1h28m) <Host♥> Nara Eric the wind." The dragonic form let out quite the roar, and with a "locked on" status, it beamed down on the retreating ice phoenix. Together Eric and Rita shout in unison: "Wind Release Combination: Super Violent Beast Claw Jutsu!" (c)
 (1h26m) <Host♥> Nara Eric the dragon, with the wind and water as its base, raiton and futon as its cutting and speed additive, flew in towards Styx and his phoenix at the speed of a turbo charged hurricane and twice the force. The two would be very hard pressed to (c)
 (1h23m) <Host♥> Nara Eric completely dodge this technique primarily because of its sheer size, it threatening to engulf them within it's maw. Being caught in this technique unprotected meant certain death, and even the strongest defenses would be subject to passing (c)
 (1h22m) <Host♥> Nara Eric trials of all that is composed within; Water, Raiton, Fuuton, and Wind, fire only adding fuel to this powerful weapon of destruction.
« Last Edit: April 09, 2012, 01:48:53 pm by Eric » Report Spam   Logged
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« Reply #2 on: June 23, 2012, 04:00:34 pm »

Jounin Exam Finals Conclusion Technique: (Great Shadow Gate Burst? No Idea if I should even name it...)


(Play mah theme music, found on my SLS battle bio)
All was going according to plan. By appearing to be hunkering down for an all-out defense, he had managed to lure more of the opposing team into either exposing their positions to him, or, coming closer. That was excellent. The first barrage of attacks would certainly leave a dent... If it weren't for his own set of ideas that were designed to ultimately end this, then he would have fled long ago. However, as first attacks were inbound, he shouted, "BANZAAAAAAAAAAAI!" Every technique, object, projectile, and drop of chakra that had been caught wtihin Eric's gate of shadows in earlier attacks suddenly was expelled in a dark wave of energy.

As a recap before full description: (The most prominent being the renments of the thunder from the divided kirin attacks, the kenjutsu energy from the sword attack from earlier, the water-lightning creature from earlier, and more recently, the spinning column of wind and rain, now degraded somewhat to regular water, and finally, the powerful bolt of kirin energy that had been sent at them as well.)

With all of this, Eric expelled the barrier outward in a fashion that would was similar to his earlier firestorm technique. By the time this was happening the genjutsu was just being set up. Pure chakra, turned black via the affinity, cutting wind, shocking natural lightning, and a torrent of water and wind would span out over the entire field of combat, combining the speeds of the individual pieces mixed into a well-blended solution. It moved at both the speed of wind and the speed of lightning, the electricty and water combination forming a sort of psuedo storm release creation that threatened to vaporize entirely anyone and anything caught within it. The wind and chakra would be lagging not far behind, carrying with them the sound genjutsu that Shadow had attmepted to employ, as air was the meduim of which they travelled and were thus re-directed in such a manner. Shadow and his team, therefore had to worry about being trapped in their own genjutsu at this point, not to mention the various weapons and attacks being repelled entirely by the great  force of the technique.

Overall, the technique would cover the battleground and, more importantly, the positions of where Shadow and his team were at at the start of the genjutsu within seconds, the first portion of the wave hitting nigh at the speed of light, the second portion hitting at the speed of sound. The ground would once again be churned as the technique spread out in a cataclysmic tale. Chakra alone would not defend against such an attack in its entirety, and Shadow, being relatively close at that point, would probably be the most vulrenable to the sheer speed of the attack, even his Lightnign Armour Release far from impervious to the mixture in question. In essence, when the technique would end its wave of destruction, it would appear as if a monster had dropped a nuclear weapon on the site where Eric and Renna had been standing, save for the fact that spot was untouched by anything.

The gate of Shadows' expulsions would nearly flash  bomb the entire zone, making it highly difficult for anyone, after Eric initially released the technique, within sight of the group (which they would have had to be in order to visually launched their attacks with any accuracy) would be, in essence, temporarily blinded, though with distance that particular effect weakened. Essentially, how clear of a view you had of Eric and Renna would be the gauge, with point blank range being absolute and total temporary blindess and them being specs being a blurry sort of sight. When this technique would finish its devestation, the result would leave little left to the battlezone; extending even beyond the shrine and into the forest, this impressive technique would literally make the zone resemble that of a near ground-zero location.
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« Reply #3 on: June 28, 2012, 09:26:43 pm »

"Confiscated weapn"

Sword of black medical jutsu; evil to the core

Merit:1] blocks pain in user [medical jutsu]
Flaw: 2] however this prevents them from recognizing obvious wounds and must check themselves by hand and sight constantly.
Merit: 3] gives bezerker strength and adrenaline rush [medical jutsu]
Flaw: 4] leaves the weakminded open to reckless endangerment of self and others.
Merit: 5] induces pain in others through cellular disruption[black medical jutsu]
Flaw: 6] each use deprives the user of a bit of their humanity.
Flaw: 7] eventual soul theft of all its owners. The true number of those being unknown.
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« Reply #4 on: August 15, 2012, 10:28:38 pm »

Rita the Dragon



A wind dragon by nature, Rita possesses a rather large wingspan, about 20 feet long with a wingspan of 24 feet. Like most dragons, she has a long, serpentine neck and scales that function similar to armor, protecting her from near any basic taijutsu attack. Using chakra, she can enhance this armor to the point in which it is nigh impossible to physically damage her with anything but a highly sharpened point forced through the armor at specific points of her body. She possesses a high capacity of chakra, and is capable of utilizing elemental ninjutsu, genjutsu, and a constantly active sensory ability.

Additionally, she has very acute senses, and is so adept at the camouflage technique that she can camouflage herself to any environment, seemingly erasing her very presence with chakra, making it impossible for her to be detected by almost any method, save for the byakugan or certain sensors at close range. Oddly enough, she seems to also possess high skill in genjutsu, using her chakra control and supply to trap her victims almost flawlessly.

She possesses a powerful liquid fire set of attacks, capable of dealing great damage to opponents over a long period of time, her skill in Futon and Katon together making her a formidable fire user. She also has knowledge of the Nara shadow manipulation techniques (thanks to Eric Nara), and can utilize a few of them with relative ease.

"Special" Techniques

Shōsen Jutsu; Mystical Palm Technique -A useful medical technique that, when used to heal, speeds up the body's normal healing process. However, if excessive chakra is applied than is needed, the technique could potentially be used as an offensive technique; by sending an excess amount of chakra into the target’s body, the user can overload the victim’s normal circulation, trapping them in a comatose state. Rita can apply this in a full body state, healing damage to her entire body quickly or healing the full body of another equal or lesser to her in size quickly. Her skill in this technique surpasses that of most, allowing her to more quickly heal her allies in battle.

Kagemane no Jutsu;Shadow Imitation Technique - After doing the needed hand signs, the user extends their shadow as far as it has sufficient area. Once it makes contact with an opponent's shadow the two shadows merge, and the opponent is forced to imitate the movements of the user. Time is the enemy of this jutsu, as it requires chakra to maintain and activate, and becomes less effective after successive uses.

Kageyose no Jutsu; Shadow Gathering Technique - This jutsu requires no handsigns to perform; once activated, the user's shadow is stretched into countless, thin tentacles that can be used to strike opponents, restrain them, and even throw items. It is controlled and directed by the movements of the user.
Fūton: Shinkūgyoku; Wind Release: Vaccum Sphere -The user takes a deep breath, then exhales several small blasts of wind chakra in expelled blasts with an expansive range, giving them the capability of piercing into and potentially tearing through an opponent's flesh with ease when they collide, similar to the function of bullets. Due to the speed of the technique, it is difficult to particularly dodge.

Fūton: Kamikaze; Wind Release: Divine Wind - The user releases a gust of wind that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

Jūha Shō; Beast Tearing Palm – The user summons fuuton chakra to their designated hand, then swipes a slicing chakra wave that can be controlled by the user's will. This powerful wind natured technique can slice through nigh anything, making it a lethal force.

Jūha Reppū Shō;Beast Tearing Violent Palm - The user summons fuuton chakra to their dominant hand, upon which they afterwards compresses a large amount of wind, potentially another wind technique, infuses and condenses the wind to form a massive demonic-like claw extending from the user's said hand. They can use this hand to grab object or greatly damage their opponent, although its range is quite short. The claw, carries tremendous force behind it, allowing it to devestate anything in its path without affecting the user (besides the drain on chakra).

Jūha Reppū Shō no Yoroi; Beast Tearing Gale Palm Armor- This technique’s primary usage has primarily been classified for offensive due to its parent jutsu, but has been shown to also have many defensive properties. By surrounding the user’s body in the gale palm’s “cloud”, the user can shape and form the “cloud” into various shapes. In its purest form, it is much like an aura around the user, matching the color of the user’s chakra. However, when the air used to create and strengthen the technique include other elements, ranging from fire to water, the technique’s color can vary. While the composition of the air the technique utilizes often determines the precise use of the technique, the high manipulation of wind natured chakra required makes this efficient for moving through the air and defending and countering against a wide range of attacks. This technique can also be used as a springboard and enhancer of other wind styled techniques, and can be built and maintained cooperatively for a stronger and longer-lasting technique.

Daibakuha Shinkūgyoku; Super Explosion Vaccum Sphere (Collaboration Ninjutsu) - A technique requiring a noteable amount of chakra manipulation between the individual users. User 1 transfers katon chakra into user two, who then mixes the katon and futon chakras. Once this is done, user 2 exhales a particularly large wind bullet at the target. Upon this "bullet" coming into target with something or at the discretion of the two users, it then bursts. The resulting explosion expels a large amount of slicing wind and fire, slicing through the blast radius (dependant on the amount of chakra used) and burning anything in range. While this technique lacks the ability to penetrate many barriers, it does have a widespread effect, allowing it to set aflame surrounding terrain and damage unprotected targets. The nature of the "bullet" when it is first released gives it the appearance of a fire infused wind bullet attack, allowing the users to create a certain element of surprise.

Fūjin Chakka no Jutsu; Dust Cloud Ignition Technique (Collaboration Ninjutsu)- One user uses a fire technique while another user uses a wind technique. Used in unison, the two techniques amplify the power of each other, the wind technique increasing the durability and range of the fire technique while the fire technique adds flame attribute to the wind technique. The order of the techniques merging are not important.

Ryūkan: Nento; Dragon Fire Release: Sticking Spit - The user combines a mixture of Katon chakra, their saliva, and certain other components to create a sticky solution. The solution is slightly denser than water, except when it is on fire, where its density decreases, allowing it to float atop water while burning. Also, due to several components, the solution is very sticky, sticking to practically any solid or liquid with an almost chemical bonding hold, disallowing victims from removing the substance with ordinary methods. Depending on the other components, the solution can be either offensive or defensive in nature, though the incredible longevity of its burning potential makes it more useful for offensive maneuver. The liquid also can be corrosive, corroding biological material with ease, potentially burning through the victim's skin and bone. With enough, it could even burn through a Kaguya's bone and through metal. This base solution is what is used in all Dragon Fire Release Techniques.

Ryūkan: Nento Endan; Dragon Fire Release: Sticking Spit Fire Bullet- The user ignites the solution as it leaves their mouth, turning the liquid into essentially liquid fire in the shape of a large bullet, threatening to engulf a target. The fire will not immediately incenerate, but upon contact, will begin to burn away anything that it comes into contact with, sticking to the surface. Water does not mix with the solution, and due to the aforementioned characertistics, is not a garunteed way of extinguishing these flames.

Ryūkan: Kasumi Enbu; Dragon Fire Release: Mist Blaze Dance- By combining the solution with a flammable gas, the user exhales the mixture at their opponent. Delayed for a few seconds, the mixture will eventually release the flammable gas, giving the solution a very similar function as refined gasoline, being incredibly explosive. However, only the vapors, or parts of the solution still with the gas within, are explosive, the rest retaining the same flammable properties of the original solution.

Ryūkan: Nento Haisekishō; Dragon Fire Release: Ash Pile Burning Sitcking Spit - The user combines the solution with a sort of chakra infused gunpower. When released, the ash cloud that results is greatly saturated with the solution. When ignited, the cloud itself explodes, sending flaming droplets of the solution in every which direction, making it a dangerous technique even for the user to utilize in combat, and is often times more useful as a trap. On the contrary, when used at higher altitudes, the user can not ignite the technique and in essence cause the ash cloud to rain a torrent of the dragon fire solution upon a specific area. When completed, the gunpowder cloud would remain to slowly float down in portions, raining down as ash.

Katon: Zukokku;Fire Release: Intelligent Hard Work- The user compresses a noteable amount of katon chakra into a small space. The user then fires the small fireball, which, upon coming onto contact with a space, erupts into a giant firestorm, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area, this is a difficult technique to evade. Combined with the usage of certain wind release techniques, the range and strength of the technique can be greatly amplified.

Katon: Onidōrō; Fire Release: Demon Lantern- The user creates many floating fireballs. The fireballs are then changed into the shapes of ghosts and launched at the enemy.

Raika Hōrai no Jutsu; Coming of the Lightning Fire Phoenix Technique (Collaboration Ninjutsu) – A Raiton user traps the opponent with an electrical current while a Katon user uses Katon to increase the damage, eventually resulting in an explosion.

Katon: Gōryūka no Jutsu; Fire Release: Great Dragon Fire Technique- The user compresses a large amount of chakra built within their bodies, and then changes it into a dragon-shaped fireball upon releasing. Even outside the general attack range, it can damage an opponent, because the flames create an upward movement of air currents that can aide in the creation of potentially deadly fuuton follow-ups. Anyone caught directly in the technique could potentially be reduced to ashes within seconds.

Katon: Kasumi Enbu no Jutsu; Fire Release: Mist Blaze Dance Technique – After performing a set of handsigns, the user creates and blows a flammable gas from their lungs. Upon coming into contact with fire or sparks from Raiton attacks, the gas ignites into a rather large fireball. By adding Fuuton chakra to the process, this technique’s range can be greatly increased.

Katon: Gōkakyū no Jutsu; Fire Release: Great Fireball Technique- By kneading chakra inside the body and then converting it into fire as it is expelled from the mouth, the user can create a powerful and rather large orb of roaring flame. The flames can engulf a target, and upon landing may leave a crater on the surface of the ground.

Chameleon Jutsu; Meisaigakure no Jutsu (Ninjutsu) - This technique allows the user to control how light reflects around their body, allowing them to almost seamlessly blend in with their environment. Rita is skilled enough in this technique to be capable of also of, to a degree, removing her chakra signature, smell, appearance, taste, and even noise.

Fire Style: Dragon Fire Jutsu; Katon: Ryūka no Jutsu (Ninjutsu)- Exhales a large stream of fire with a wide range and intensity, usually in the shape of a serpentine dragon.

Fūton: Shinkū Taigyoku; Wind Release: Great Vacuum Sphere- Rather than releasing the breathe taken for the regular "wind bullet" technique into seperate, small bursts, the user compresses the chakra further to the point where they release it in a giant, crushing sphere of air that can rip through even strong armor with ease through sheer size and force.

Fūsajin no Jutsu; Dust Wind Technique- By picking up various particles within the air, the user can stir them up in the wind, potentially opponents and thus rendering the usage of dojutsu temporarily impossible, long enough to land a strike usually.

Dragon Illusion: Dragon Release Song; Ryūgen: Ryūen - Rita builds up chakra for a turn, then expels it in a powerful roar, which sends waves of sound at an opponent. Rather than affecting the opponent through their ears, like an ordinary sound genjutsu, the technique goes through the victim’s body, sending the chakra as the wave vibrates through the victim. Once captured in the genjutsu, then the victim is trapped in a genjutsu world of constant shaking, completely disorienting their perception.

Dragon Illusion: Temple of Nirvana; Ryūgen: Nehan Shōja  - Rita builds up chakra for a turn, then expels it in a gentle, sweet song. If the victim hears this technique, then they will immediately fall asleep, the genjutsu working similar to the standard version, excluding the feathers. In order to stop this technique, the victim must prevent themselves from hearing the song, or prevent Rita from singing in the first place.

Dragon Illusion: Eternal darkness Invitation; Ryūgen: Eien Yami Izanai - Rita builds up chakra for three turns, then expels it in a violent roar that completely shakes the opponent’s core. When the victim hears the roar, then they fall into a death-like state that is so similar to real death, their allies will think them dead, if they themselves still stand, and if unbroken within three days, the victim may fall into a coma.

Dragon Illusion: Infinite Phantasm Fortress; Ryūgen: Mugen Fortress- Rita builds up chakra for four turns, then expounds it in the form of a brilliant light from her mouth. When the victim beholds this light, they are trapped in a genjutsu world of Rita’s choosing, in-escapable except through a foreign chakra surging through the victim. This genjutsu requires chakra to maintain.

Dragon Illusion: Hell Viewing Technique Ryūgen: Narakumi no Jutsu - Rita first performs the appropriate handsigns, then makes the hand signals for a summoning technique. If the foe views these actions, then the genjutsu will take effect. The victim will suddenly see visions of demons and monsters of their nightmares; due to the ‘bravado’ of most shinobi, this technique is most useful as a distraction or disorientation tool.

Dragon Illusion: Shadow Tree Binding Death; Ryūgen:Kage Jubaku Satsu - Rita captures an opponent in her shadow. Once this is done, she surges chakra through her victim via this connection, trapping them in an imaginary tree composed entirely of shadows. The victim will be unable to move or use chakra as long as Rita maintains the connection of the two shadows. As Rita forms a direct chakra connection with the victim, she can prevent the quarry from surging chakra to escape the genjutsu.

Dragon Illusion: Mind Replacement Technique; Ryūgen: Shin Kawarimi-  If a genjutsu is used on Rita, then she may replace the intended target with another, often times the genjutsu user’s own mind. In that case, this allows for the switching of the respective roles, allowing Rita to trap the opponent in their own genjutsu if possible. This technique must be prepared beforehand, either while within the genjutsu, or in conjucton with Rita’s own genjutsu as a safeguard.


Sealing Technique: Spiritual Seal; Fūinjutsu: seishin fūin - This is Rita’s most powerful genjutsu, capable of defeating an opponent in nigh one shot. Rita gathers senjutsu for four turns, then emits a low pitched growl that locks the victim’s mind within a genjutsu generated by the victim’s own chakra. As long as the victim has chakra, the genjutsu realm will remain. If an attempt is made to reverse it, then that chakra will be taken to sustain the genjutsu, meaning that even the sharingan will not reverse this technique. However, if the victim gathers senjutsu equivalent to the amount Rita gathered to perform the technique or enters Sage Mode, then the genjutsu realm may be broken by a surge of the senjutsu chakra. If the technique is abruptly cut off from the lack of chakra, then the victim will fall unconscious, mentally tramautized to the point of a coma.

Sealing Technique: Spiritual Seal Release Fūinjutsu: seishin fūin - In order to combat the threat of a sage + sharingan combination, Rita has a safeguard technique that can release herself or anyone she touches from the Dragon Illusion: Yin Seal. This method does not harm the target like all other methods of breaking the genjutsu do.





« Last Edit: August 16, 2012, 10:30:59 pm by Eric » Report Spam   Logged
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« Reply #5 on: February 01, 2013, 11:47:24 pm »

     Pyro is a large crimson red dragon with a muscular physique.  About 20 feet long from nose to tip, Pyro possesses a wingspan of 22 feet. Oddly enough, the dragon seems to possess the scorch release, and seems to excel at crushing direct blows and powerful gusts generated from his mouth. Met at the Sand Oasis,
Eric and Pyro have a relatively new relationship, though they already have come to at least recognize each other’s strengths.

Pyro’s strengths primarily utilize his incredible strength and dexterity. Pracitcally immune to ordinary fire, and resistant to higher levels of fire, the hard scaled dragon would at first seem rather impregnable. However, he can’t swim, and his flight speed doesn’t get quite as high as Rita’s. Despite this, Pyro has a dominating presence on the battlefield, easily able to scare away foes with weaker constitutions. He has not yet been seen to back down from a fight, and his own determination often times results in him continuing a fight when it is officially declared over.

Other than scorch release, Pyro has a limited arsenal of ninjutsu, primarily focusing on his raw strength and power. As a result, while not as versatile as Rita, Pyro is much more useful when needed to deal with powerful summons and opponents in terms of strength and dexterity. He is vulrenable to genjutsu, however, as a mostly wild dragon, he has been for the most part unexposed to the illusionary hypnotic arts, and is less useful when faced against skilled genjutsu users. However, this weakness is rarely evident at the start of the match.

Special Techniques:

Shakuton: Kajōsatsu – Scorch Release: Extremely Steaming Murder- The user produces flaming orbs resembling miniature suns. The orbs are so hot, that upon touching an enemy, they can leave the victim in a mummified state by evaporating all of the water in their body. As a result, this technique can effectively counter appropriate quantities of water style techniques, although at the same time the technique can be extinguished with significant amounts of water or an appropriate amount of water-wind combinations.

Shakuton: Gōkajōsatsu- Scorch Release: Great Extremely Steaming Murder- The user combines many flaming orbs of scorch release to create an incredibly large one. When this ball bursts, it can scorch an entire area, evaporating the water from an incredibly large area. This technique is useful for taking out a multitude of enemies at a time, and countering larger scale water techniques.

Shakuton: Hōsenka – Scorch Release: Phoenix Sage Fire- The user compresses their scorch release chakra, then expels it as a series of smaller fireballs, each with the ability to produce third degree burns. While being hit by one doesn’t mean death, the sheer quantity can make it difficult to escape a volley unscathed.

Shakuton: Sabaku Kaenjin - Scorch Release: Desert Flame Battle Encampment- The user first generates four pillars made of scorch release fireballs. They then expand the four pillars to a desired distance, link them, and creates a quadrilateral or cylindrical based barrier made entirely of Scorch release fire. Anything that attempts to go into or out of the barrier is scorched to a mummified state, potentially to the point of leaving hardly ashes of items lacking water, particularly explosive tags, scrolls, and the like, and ashes to items containing water, such as living things. The size of the barrier determines the amount of chakra initially required, and to maintain requires chakra. As a result, this technique is better done in pairs.

Shakuton: Sabaku Kyū- Scorch Release: Desert Coffin- The user exudes their scorch release chakra throughout the area, slowly evaporating the water of the surrounding terrain. While not strong enough to kill an opponent in the short term, if the technique is used in the long term, it can kill if the opponent is not hydrated. As it also saps water moisture in the air, this technique can create a temporary desert-like terrain, removing plant-based cover and preventing easy usage of water style techniques. After usage, however, the evaporated water moisture creates an opportunity for rain, though continued use of the technique can delay the rainfall.

Shakuton kage bunshin- Scorch Release shadow clone- The user creates a clone made entirely of their scorch release chakra. As a shadow clone, it can perform techniques, particularly ones related to scorch release. As it can be given almost any proportion of the user’s chakra, it has a highly diverse amount of uses. When dispersed, it returns to its scorch release form, causing extreme heat to any dissipating force.

Shakuton: Shakumei no jutsu- Scorch Release: Scorch Life Technique- The user flows scorch release through their body until they reach stable temperatures. This is primarily a supplementary technique used to counter very cold conditions. This can also be used on others, but requires more precision to avoid evaporating all of the water from their body.

Shakuton Yoroi- Scorch Release Armour- The user channels scorch release chakra through their body. This is a pre-emptive measure used to counter direct attackers, in which upon being touched, the user immediately releases the scorch release chakra in an attempt to expel the threat, whether it be to kill them or potentially even melt the target. It requires very little chakra to maintain, but a varied amount depending on the threats encountered. This technique can be used in water.

Shakuton: Shakudan- Scorch Release: Scorch Bullet- As the name implies, the user releases a swift bullet of scorch release chakra; usually in the form of a fireball, that, upon hitting a target, causes burns ranging from complete mummification to third degree burns.

Shakuton: Haiseki- Scorch Release: Ash Pile- The user channels scorch release chakra into an object of their choice (kunai or scroll) or parts of their body (such as hands or feet). Upon the user’s given discretion (more discretion when not channeled into an object) the chakra is released, potentially reducing opponents to ash. This is considered a more advanced scorch release technique, as it requires greater chakra control and knowledge of how much chakra is needed to reduce an object to the desired effects.

Shakuton: Hikaridama- Scorch Release: Light Ball- The user creates a large ball of scorch release fire, which generates a large source of near blinding light. This is typically used as either a distraction or as a signal, particularly for allies.

Katon: Gōka Mekkyaku - Fire Release: Great Fire Annihilation- Chakra is kneaded within the body, then expelled in a massive wall of flames, covering a large area. The range of the technique makes it very difficult to avoid, the quantity making it even harder to counter, requiring multiple water release users to extinguish it, unless the water release techniques in questions are of a great magnitude and caliber.

Fūjin Chakka no Jutsu-  Dust Cloud Ignition Technique - One user uses a fire technique while another user uses a wind technique. Used in unison, the two techniques amplify the power of each other, the wind technique increasing the durability and range of the fire technique while the fire technique adds flame attribute to the wind technique. The order of the techniques merging are not important.

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« Reply #6 on: July 24, 2013, 12:46:15 pm »

Fūton: Suiran Reppū; Wind Release: Verdant Mountain Gale Fūton: Suiran Reppū; Wind Release: Verdant Mountain Gale
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« Reply #7 on: June 02, 2014, 09:56:22 pm »


Sage Mode and Inner Beast Spirit Transformation

Gijū:Chiku Henge; Imitation Beast Ninja Art: Animal Transformation Affectionately referred to as the Inner Spirit Beast Imitation Transformation, this jutsu is a special yang release that utilizes the power of physical energy and an "inner beast spirit" in order to transform the body into an alternate form. Eric transforms into a wind dragon which, when fully transformed, as the following physical attributes:

**** His skin takes on a dark shade of forest camouflage green and becomes layered in protective scales, his nails lengthen to talon-like claws, and wings sprout from his back, spanning roughly 7.2 feet when outstretched. These wings are leathery, much like his dragon companion Rita's. A general increase in muscle mass visibly increases Eric's bulkiness, granting a considerable boost to his usually quite average physical strength. His eyes become turn vertically slit, his face and neck grew longer, more like a snout and more serpentine respectively. His hair, interestingly enough, remains on his head, but is even spikier than it had once been; his ears seemed to elongate and become part of his head, and his teeth become more like razors. Eric's chakra signature also changes, to the point where anyone not familiar with Eric being in this form would not recognize his chakra signature.  *****

Along with enhanced base senses (sight, touch, hearing, taste, and touch) Eric also becomes able to naturally breathe fire and utilize the sticky spit series of techniques without handsigns. For all practical purposes, Eric utilizes the physical energy in his physical seal first before drawing from his at the present reserves, although the drain on his physical energy is reduced when he combines this form with sage mode.

Sage mode: Eric has perfected balancing natural energy with his spiritual and physical energies, allowing him the option to enter sage mode without the physical enhancements if he so chooses. The area around his eyes gains a light green shade, his eyes become vertical slits, and he gains special brille that he may use to conceal his eyes from dojutsu whenever applied. He gains another sixth sense, able to sense chakra as if he were a natural chakra sensor. His 5 base senses are increased, his strength, speed, and dexterity are increased, and all of Eric's jutsu increase in strength and durability.

Sage Mode + Inner Beast Spirit Transformation: When Eric combined the two, he enters an enhanced state that allows him to utilize the perks of both forms. Interestingly, the general increases (senses, strength, etc.) are not additive, and are the same as if he was in his dragon form. The other unique traits of each form do both appear, and Eric has the ability to manifest a form shaped cloak of senjutsu chakra around him that can further enhanced his durability and quickly be converted into a dragon ball if need be.


Senpō: Ryūdama no jutsu- Sage Art: Dragon Ball Technique- Similar in function to the tailed beast ball, the user compresses an incredible amount of chakra into a small space, compressing the chakra to the point in which it becomes a highly dense ball of chakra. The user then consumes the ball, either adding elemental chakra or shaping the ball. Finally, the user either expels the ball to explode or expels a powerful beam, the power of each dependent on the chakra used, the ability of the user, and the creation time. The greater of each component previously listed, the greater the power, with the minimum damage being that of a regular explosive tag. Since the user is not immune to the technique, the advisable range of usage increases as well as the power level.

Ryūgen: Ryūen Dragon Illusion- Dragon Release Song– The user expels senjutsu chakra into the form of a powerful roar, which sends waves of sound at an opponent. Rather than affecting the opponent through their ears, like an ordinary sound genjutsu, the technique goes through the victim’s body, sending the chakra as the wave vibrates through the victim. Once captured in the genjutsu, then the victim is trapped in a genjutsu world of constant shaking, completely disorienting their perception and sense of balance.

Ryūgen: Eien Yami Izanai- Dragon Illusion: Eternal darkness Invitation – Eric expels senjutsu chakra in a violent roar that completely shakes the opponent’s core. When the victim hears the roar, then they fall into a death-like state that is so similar to real death, their allies will think them dead, even if they possess sensory abilities and dojutsu, if they themselves still stand, and if unbroken within three days, the victim may fall into a coma. The only way to determine the usage of the genjutsu is to assess the damage (or lack thereof) done to the victim and determine that a genjutsu is likely the cause of their blacking out.

Senpō: Ōmeisaigakure no Jutsu- Sage Art: Great Chameleon Technique- The user uses senjutsu to literally change their appearance so that they blend into the environment. While the technique is active, the changes to the camouflage are passive. This technique cannot be seen through by dojutsu or any non-touch based sensory methods. This requires chakra to maintain.

Senpō: Shōkaryū no Mai- Sage Art: Dance of the Rising Fire Dragon- The user expels a senjutsu enhanced, dragon shaped stream of fire. The user can bend and move the stream’s head to their will, making the shape of a ‘dancing’ fire dragon as they maneuver to catch their opponent in the deadly stream of fire. The farther it gets from the source, however, the more chakra it takes to maintain with its same intensity, so the technique is primarily a close range attack. 

Senpō: Ryūmei Tensei- Sage Art: Dragon Life Reincarnation-  Upon releasing the physical energy stored in the physical energy seal and combining it with natural energy, the user produces a powerful life giving force that, along with reviving the intended target, also heals any injuries sustained that would have killed the target.

This technique is not lethal under the circumstances of: Healing (even severe injuries), revival of those with a full body intact (may restore reincarnated shinobi who were brought back via sacrifice to life without killing the user).


Senpō: Kagemuki Tensei; Sage Art:  Shadow Inorganic Reincarnation - By manipulating the natural energy around him and using some of his life force, Eric is capable of manipulating shadows that would normally be out of reach and temporarily grant them life, manipulating them solely with his will afterwards. The movements of these shadows can be quite swift, faster even than the sharingan can keep up with, and may strike from many directions. Extreme heat will readily denature the technique, and the shadows are vulnerable to strong Raiton attacks.


 Senpō: Kage–Chakurashibari no Jutsu; Sage Art: Shadow Chakra Bind Technique - This technique has a dual purpose. This allows the user to bind and suppress chakra. Additionally, the user may absorb chakra through this technique. The user must completely cover the object in question in order to suppress its chakra, but it can absorb chakra even from partial contact.


Senpō: Shintaishutsu; Sage Art: Physical Energy Extraction Technique - First, the user must trap the target in a circular barrier. The barrier is not very dense and is transparent, so it is generally necessary to first restrain the quarry to prevent movement outside of the barrier.

Next, the user must have a physical energy seal, or some other method in which to seal/use the extracted life force. Finally, the user performs a set of handsigns and initiates the actual technique.

Anything within the confines of the barrier is stripped of its life force completely; this not only kills the victim, but permits the usage of techniques of certain revival techniques (such as dragon life reincarnation and one's own life reincarnation) with this stripped energy without causing the death of the user. Once stripped, the energy may be stored or used at the discretion of the user. Those caught within the technique die upon the 2nd turn of being trapped after the activation of the technique, regardless of the amounts of physical energy that they possess.

Senpō:: Kage no Hoshoku ; Sage Art Shadow Predation - By connecting shadows with another shadow imitation user, Eric is capable of stripping the target's control of their shadow and absorb it into his own, effectively "consuming" his quarry's shadow. This permanently binds the twos shadows, and prevents the target from using their shadow. If Eric is severely weakened, then victims may control the conjoined shadow. Once consumed, the shadow effectively doubles the range of the user's shadow imitation and increases the speed of execution.

Senpō: Shin bunshin no jutsu- Sage Art: True Clone Technique- Using senjutsu, the user takes a viable sample of their DNA and literally recreates it. This allows them to create a real clone of themselves, with the same abilities, body structure, and even personality. The chakra level, however, starts at one for the clone, meaning that the clone will have to naturally attain its chakra levels. Depending on the skill of the user, the clone can even be bestowed with all of the knowledge of the user to accompany the already imbued capability to use the knowledge. In addition to fuinjutsu, this can also be used as a ‘backup’ body, though sealing the soul within is a different matter. This technique requires a great amount of chakra control and knowledge of the person intended on being cloned.
« Last Edit: April 08, 2017, 09:52:11 pm by Eric » Report Spam   Logged
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« Reply #8 on: December 31, 2014, 12:38:18 am »

Jounin Exams Sword:

Gosh, can't believe I didn't post this earlier:



Clear Crystal
 Use chakra to activate. Forms any melee weapon that the user desires. This weapon can only be used by the person who activated it. Should anyone else try and use the weapon they can still swing it around but will be unable to use any of the special abilities of the weapon. Only the person that activated the weapon may turn it back into its crystal form. If the user should die before the weapon is turned back into its crystal form the weapon will revert back to its crystal form on its own however it will be black. This black crystal indicates that it has been "locked down" and will be unable to be used from that point on.


 After turning into the weapon the crystal will split into 2 different colored crystals which will be embedded into the handle of whatever weapon is made. Only 1 crystal may be active. If more than this are attempted to be activated there will be a feedback effect which will cancel all effects from the crystals. The choices for crystals are as follows:

 Basic Crystals
 1. Red- Alter senses
 The red crystal has the ability to alter the senses of a target. The user may use the crystal to increase or decrease the senses of themself or of someone else. If the user wishes to use it on someone else then they must make physical contact with that person. The five senses that can be altered are sight, hearing, taste, smell, and touch.

 2. Blue- Restore chakra
 The blue crystal has the ability to restore chakra. The blue crystal stores chakra that it gets and can be used by the user to restore their chakra. This ability can only be used three times a day. The user can put chakra into the crystal to save it for later use and let their chakra regenerate naturally (so the user may fill it the day before a fight and use the stored chakra the next day). The other way that the crystal can get chakra is by sapping it from someone else. For this to happen the weapon must make contact with the person and the user, so the user can't just throw the weapon at the target. Both the user and target must be in contact with the weapon. The chakra taken from the target will be drained slowly.
 Note: The blue crystal is NOT able to absorb chakra from a jutsu. Only from another person.

 3. Yellow- Disrupt chakra
 The yellow crystal has the ability to disrupt chakra. It can disrupt the chakra in a 30 yard range. It creates a bubble that extends up to 30 yards and any chakra flow inside the barrier is disrupted. This includes all jutsu that enter the area and any jutsu the user wishes to use. Taijutsu will obviously remain unaffected for the most part assuming that the taijutsu user isn't using chakra to enhance their abilities. All ninjutsu and genjutsu are useless in this zone. Anything that relies on chakra is useless.
 Note: While this is active it feeds off the user's chakra at a fairly heavy rate. Use this with caution. Prolonged use is not recommended.

Advanced Crystals
 4. Purple- Alter attributes (physical + chakra)
 The purple crystal is a fusion between red and blue. This crystal will alter physical attributes and chakra. When used the user can make the target physically stronger or weaker and increase or decrease the target's chakra. This can either target the user or another person. Should the target be another person then they must make physical contact with the target.

 5. Orange- Unhealable bodily damage
 The orange crystal is a fusion between red and yellow. This crystal imbues the weapon to cause injuries that are unhealable for entended periods of time. This means that if someone recieves an injury while the weapon is imbued with this ability they will not be able to use medical ninjutsu or other abilities to heal the wound. The strike from the weapon will leave residual chakra from the weapon that will absorb and break down any healing chakra that is around it.
 Note: The wounds will be untreatable for 1 day.

 6. Green- Absorb jutsu and shoot it back (3 times per day)
 The green crystal is a fusion between blue and yellow. This crystal can absorb a jutsu and store it until the user wants to use it. The user can use it whenever they want. The crystal can only hold one jutsu at a time. The stored jutsu must be used before a new one can be absorbed. The stored jutsu can only be used once. The crystal will allow the user to use the stored jutsu even if they are normally unable to use that ability. (Example: A fire user shoots a fire technique at a water user who has no training in fire style techniques. The water user uses the crystal to absorbe the fire jutsu. The water user can then shoot that fire jutsu back). The green crystal has a limit of 3 absorbtions per day. Bloodline abilities can NOT be absorbed.

 The crystals can only be paired up in certain combinations and they are as follows:
 Any combination of the basic crystals is allowed so
 Red + Blue
 Red + Yellow
 Blue + Yellow

 If the user wants to use the advanced crystals then the combinations are
 Purple + Yellow
 Orange + Blue
 Green + Red

 Notes:
 1. Ramius will also be able to use the weapon even if someone else activates it.
 2. Ramius is the only person that can "unlock" the weapon should it become black.
 3. Ramius can cause the weapon to revert back to its crystal form and cause it to go black at any time if the user is within 1 mile of him.
 4. These are all safety conditions. Should Ramius determine that the weapon is too powerful or causing problems he will lock the weapon down and take it back.
 5. Since Ramius is often under many time constraints all these abilities will be passed to Kite.



Straight from the Exams post. I should use this weapon more often.

====================================================================


Weapon Overhaul: 3/29/2017


Ramius No Yoroi; Ramius Armor - Named in armor of the man who invented the crystal itself, this special armor is the derivative of the crystal awarded to Eric Nara as a result of winning the Jounin Exams. By turning the crystal into a special body armor, Eric can by default create a melee "weapon" that is hardy on defense and lethal on offense. The crystal armor is usually either stored on Eric's person inside of his cloak or it may very well be garbed onto one of his summons or companions for their sake. The crystalline armor is powerful but does not restrict movement, translucuent in its clear form but far more opaque in its altered form. A centerpiece that usually manifests around the head area changes colors depending on the special powers that are currently active on the armor. While wearing the armor, the user is weighed down, making it not ideal for situations requiring great speed and agility, though using chakra infused strength can help offset this.

Red - Alters the 5 primary senses of sight, touch, taste, hearing, and smell, either increasing or decreasing these traits at will. Nearly non-existent chakra drain on the user.

Blue - Stores and releases any type of chakra (even sage chakras). If the chakra is not harmful to the user, then Eric may also use this as a backup chakra store, storing senjutsu, regular chakra, etc. that he may use in battle. It may only store up to twice the user's full capacity at a time, so the effectiveness of this color decreases considerably with individuals with lesser chakra capacities and enhances greatly with more powerful entities. Cannot be utilized with tailed beast wearers.

Yellow - While active, the armor blocks incoming chakra frequencies indiscriminately, absorbing any chakra that toucehs the outside of the armor, storing said chakra for later use in the blue (or if full, extending the effects to a sphere of radius 5 meters with Eric's center body as the center serving as the origin) crystal state. This shelters the user from the effects of most barriers, fuinjutsu, genjutsu, ninjutsu, etc., but also hinders  the user's ability to utilize techniques that require a chakra connection to the wearer (hiraishin, shadow migration, long-range barrier maintaining, etc.).
« Last Edit: March 29, 2017, 07:41:40 pm by Eric » Report Spam   Logged
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« Reply #9 on: February 16, 2017, 09:39:46 pm »


« Last Edit: June 11, 2017, 04:22:27 pm by Eric » Report Spam   Logged
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« Reply #10 on: March 29, 2017, 07:22:11 pm »

Kagemane Fūin; Shadow Imitation Seal - A compass shaped seal usually referenced as just "Shadow Seal", this important technique formula comes in two forms: Major and Minor. The Major is typically branded on individuals, and grants the user a closer connection to their shadow, allowing them to perform many advanced shadow imitation techniques invented by Eric Nara. The Minor, however, is like an extension of the user's own Major, in that it allows the user to manipulate shadows as a distance as if they were close and their own. The Minor has been altered in various ways to create a wide variety of shadow imitation techniques, including juinjutsu, jujutsu, fuinjutsu, etc. The Shadow Imitation Seal is the key to many of Eric's shadow imitation techniques, and after learning how to literally incorporate seals and jutsu into shadows, the Minor seal in particular has appeared in various forms, such as the Shadow Curse (a shadow juinjutsu) and the Multiple Connected Shadow Imitation Styles.


Tarenkagemane-Ryū Fuin; Multiple Connected Shadow Imitation Styles Seal - The Nara Order signature seal, it allows easier interconnecting of different shadow imitation techniques. Based off of the Shadow Seal that Eric created, it is a modified "minor" seal in the shape of the Order clan symbol. By using a shadow tendril and swiping along the wings of the avain icon from right wingtip to left wingtip, the seal is activated. It is de-activated by the reverse gesture, and an extra copy can be made by tapping the beak of the avian icon with a shadow tendril.

Whatever object is marked with this seal will, much like the shadow seal and the shadow curse, will allow other Order members to send small objects, voice, and other such things through a space-time portal generated by the shadow of the marked object. However, unlike the shadow gate, the connection is not optimal for large transfers (due to typical placement), but can be used to transmit shadow imtiation techniques, allowing Order members to more easily collaborate with their various shadow imitation techniques.

Kagemane Purotenko; Shadow Imitation Protect - Inspired by a seal designed to counter-act Yin techniques, the Yin Seal of Tomi Uematsu, the Shadow Imitation Protect technique is a juinjutsu that spreads along the surface of a manipulate shadow, exerting a localized barrier that protects the shadow imitation from being interfered with by foreign chakra signals, frequencies, pulses, fuinjutsu, ninjutsu, etc. In short, it protects shadow imitation from being neutralized by methods designed to disrupt its chakra. However, this protection comes at a price of reintroducing some of shadow imitation's original weaknesses, even on Eric's newer techniques, such as diminished strength and efficiency over repeated uses of the same shadow (slower shadow migration, weaker shadow seals, etc.). Additionally the chakra requirements for maintaining the juinjutsu and shadow imitation make it impractical to use at very long ranges, and is better suited for mid-short range.

Kagemane Kishō Tensei; Shadow Imitation One's Own Life Reincarnation - By infusing an object's shadow with life energy, Eric can transform the the shadows into soulless living creatures, manifestations that seek to balance their life energy with spiritual energy; the creative energies of any sentient being that they can trap in their embrace. If consumed, a victim would become stripped of their spiritual energy and their soul trapped within the confines of the shadow construct. The construct's durability to physical attacks is impressive, as they slip right through the shadow creature, but is resiliant to everyday light. If used on a living sentient being, then the spiritual energies of the construct's shadow projector are stripped away before the shadow ravenously seeks out more targets.
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« Reply #11 on: June 11, 2017, 06:14:52 pm »

Eric became master to the 5-tails as a consequence of Athos giving up the last of his tailed beasts. While he would have liked to have fought to acquire the beast on his own, Eric accepts the prize. Not caring too much to have to put up again with the 5-tails attempting to trick him out of a body again, Eric controls the beast via a powerful shadow imitation based summoning tattoo. He has also worked on developing a series of techniques to use with the beast, primarily by utilizing his special crystalline weapon.


5-tails Tailed Beast Tattoo - A special tattoo that emits the signature of the 5-tails' chakra. Kokuo's chakra and Eric's chakra combined make this tattoo, which further links both Eric and Kokuo. Kokuo's is marked with both levels of Eric's shadow curse, and serves as an additional failsafe in case he were to lose control of his tailed beast. It stretches along Eric's arm, and is a tattoo in the general shape of a central circle at his elbo with five "tails" wrapped about his arm until it reaches the tips of his fingers on his right hand. The tattoo has the ability to both summon Kokuo and provide an outlet for Eric to posses a bond with the 5-tails and its mind. The tattoo glows when the 5-tails is summoned, and vanishes if the contract between Eric and the 5-tails is broken.
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